Mitani Tekko Agent
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Posts : 7 Points : 1413090 Join date : 2011-12-29
Shinobi Information Chakra: (1000/1000) Health: (1000/1000) Jutsu List:
| Subject: Some water jutsu for the win Fri Dec 30, 2011 2:11 pm | |
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[*][color=blue][b]Name:[/b][/color] [color=blue][b]Rank:[/b][/color] [color=blue][b]Type:[/b][/color] [color=blue][b]Chakra:[/b][/color] [color=blue][b]Damage Points:[/b][/color] [color=blue][b]Drawback:[/b][/color] [color=blue][b]Description:[/b][/color] - Name: Suiton: Oxyhydro Conversion Technique
Rank: B Type: Ninjutsu Chakra: 70 Drawback: It is easy to exceed your chakra level when creating large amounts of chakra- the amount of water needed will automatically be created when you cast a water jutsu when you are not around a water source. Therefore, if you cast a technique and you do not have enough chakra to cast both the technique and create the amount of water necessary, user is incapable of making the technique work. Description: After spending a large amount of time utilizing water techniques, the Water Shinobi begins to understand the true composition of water. They use this to such an effect that they can create water out of nothing. This is automatic when casting a water jutsu and there is no water source. Be honorable when creating techniques. A small bottle of Water does not have enough substance to create a clone.
- Name: Ochiru Ame no Jutsu (Falling Rain Technique)
Rank: D, C, B Type: Ninjutsu Chakra: 20, 40, 60 Drawback: Nothing besides continous mana drain. Description:"D" - User uses chakra to throw water either summoned through her Kuchiyose technique or water randomly lying around into the air and suspended there for a few turns, dependant on how much chakra User uses. "C" - User uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra User uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself. "B" - User uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra User uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself for less chakra. Repeated technique flies higher into the air and falls down slower once the water is unsuspended. Name: Suiton: Dekishi (Water Style: Death by Drowning) Rank: D Type: Ninjutsu Chakra: 20 Damage Points: Death Drawback: The attack is easily dodge or destroyed. How easy? Well consider a baseball thrown and your the batter. That easy or difficult if you aren't able to move. Description: Creates a single stream of water, around two inches thick, which moves forward at a slow rate, attempting to feed itself into the opponent's mouth, where it will fill their lungs in an attempt to drown the opponent.
Name: Suiton: Jougen (Water Style: Crescent Moon) Rank: C Type: Ninjutsu Chakra: 50 Damage Points: 40 Drawback: The user cannot perform other jutsu as their hands are occupied. They will collapse after two posts. Description: Causes water to rise and split, forming two small, crecent-moon shapes. They are infused iwth chakra and can slice, and, with the user's command, by their hands, may move around and attempt to attack. They last two posts, and act like a normal sword, being they can block metal and such.
Name: Suiton no Tate (Shield of Water) Rank: C Type: Ninjutsu Chakra: 50 Shield Points: 40 Drawback: The shield can not really block taijutsu attacks, constantly absorbs a very very small amount of chakra. Description: Small currents of water flow around the body of the user, capable of deflecting small jutsu or even extinguishing C-rank or lower katon techniques . This jutsu activates automatically unless the user himself chooses to "disable" the ability in a situation. Does not acquire the awareness of the user to defend (can block strikes that the user can't see, like the sand shield has been known to do).
Name: Fisshu Fin no Jutsu (Fish Fin Technique) Rank: C Type: Ninjutsu Chakra: 40 Drawback: If the user wears shoes or gloves while using this technique, the jutsu will rip them apart. Description: The user molds their chakra with the water surrounding their body to form the fins: Starting from between the user’s fingers and toes, a see-through film starts to grow, extending soon to a fan like shape around their fingers and toes. The film can be hardened for use, or used in a state where it gives in to touch, allowing the user to form hand seals normally.
Name: Suiton - Suijou Choudanoretsu (Water Style - Striking Water Viper) Rank: C Type: Ninjutsu Chakra: 50 Damage Points: 40 per strike and possibly death Drawback: The user must be within 20 meters of a large body of water. Description: After performing the needed hand seals the user will levitate a beach ball sized sphere of water into the air. With the "Serpent" seal being held the sphere will draw upon its source of water to lash out with a long, sinuous viper up to 15 meters long and 20 centimeters thick. The snake will bite at and attempt to swallow the victim and drown them in its innards.
Name: Oboro Bunshin no Jutsu (Mist Clone Skill) Rank: C Type: Ninjutsu Chakra: 40 Drawback: The clones can not mount any attack of any kind. Description: A technique which creates up to 100 clones with the properties of mist. Although the clones are unable to inflict damage on an opponent, any physical attacks attempted on them pass right through.
Name: Mizu Bunshin no Jutsu (Water Clone) Rank: C Type: Ninjutsu Chakra: 50 (10 per clone) Damage Points: Depends on jutsu the clone uses. Drawback: Only able to use water property jutsu. Can only use B rank and lower water jutsu. Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is 50.
Name: Kirigakure no Jutsu (Hidden Mist Skill) Rank: C Type: Ninjutsu Chakra: 40 Drawback: Can be blown away by wind chakra skills. Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound.
Name: Suiton - Suiryuudan no Jutsu (Water Dragon Projectile) Rank: B Type: Ninjutsu Chakra: 70 Damage Points: 60 Drawback: - - - - - - - Description: Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
Name: Suiton: Mizu Urufu Pakku no Jutsu (Water Release: Water Wolf Pack Technique) Rank: B Type: Ninjutsu Chakra: 70 Damage Points: 60 Drawback: Must have a water source. User must maintain the Tiger seal to keep the wolves in shape. Description: The user performs the handseals, ending with and holding the Tiger handseal. From the water rapidly rise five regular-sized wolves made of condensed, chakra-hardened water. These wolves rush towards an opponent, or multiple opponents, based on the user’s whim, and aim to attack. If they are attacking on a water source, then when they are hit, they regenerate themselves. If not, then once hit, they act like a Mizu Bunshin and are dispelled. If at any time the user breaks hold of the Tiger seal, then the wolves will dissolve into a puddle of water.
Name: Octopus whip jutsu Rank: B Type: Ninjutsu Chakra: 60 Drawback: This is unable to defend against jutsus and exploding weaponry. Description: Summoning eight whips of water, the user will be able to defend against projectiles and able to fight back against an opponent who has good evasion skills
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Teo Admin
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Posts : 112 Points : 1424535 Join date : 2011-11-23 Age : 29
| Subject: Re: Some water jutsu for the win Fri Dec 30, 2011 2:40 pm | |
| After reviewing your application, your jutsu(s) have been approved! You may now add them to your Bingo Book but you must train them following the training systems before they can be used.
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